Aetheral Travel Guide Pocket Edition

by Barry the Explorer

[Published by IPCS on the 9th of Highsun of the year 631]

[A full version of this book can be found here.]

A Pocket Guide On Travelling Aetheral By Barry The Explorer:
While my normal guides on travelling Aetheral offers a lot of information on the places I recommend you visit, not everyone has time to read through all of those words. So, to compensate, I’ve created a mini-pocket guide with some instructions on how to find all the places I visited!

Ardea:
Ardea is pretty much at the centre of Aetheral. Almost all the roads connect to it.

The Wanderers Rest: The tavern at the town centre.

Palace: South of the town square.

Church: In front of the palace.

Library: In the same area as the church and the palace.

Fareman Market: Just outside of the Northern gate.

Kaeth Serine:
Located down the road leading East of Ardea.

Amity Hills: The first settlement you pass through down the Eastern Path.

The Red Wolves Guild Castle: Possibly the biggest structure in the town; it towers above everything else.

Docks: Next to the castle.

Port Nymris:
Located South West of Ardea, down the Western Path. (If you follow the sign posts you should find it easily enough.)

Shipyard: On the far end of the city.

Ship to Resource World: The first big ship you see as you enter the town

.

Mysterious Garden:
Located up the mountain about a quarter of the way down the path leading to Port Nymris.

Dungeons:
''Forest Dungeon: Located in the forest North East of Ardea. It’s near the giants camp.''

Desert Dungeon: Located West of Ardea down the path that goes through the mountains.

''Aqua Dungeon: Located far South of the Artificers guild. It’s in an ocean ruin behind the little islands with the houses on them.''

Glowing Dungeon: North West of Ardea near a keep and below the mountains.

Fire Dungeon: South of the Orcish Tribe on the coast of the volcano.

The Dwarven Ruins:
These ruins can be found in the depths of a cave South of Ardea on the road leading to the Monastery.

Inkwell:
The fastest way to get here is via the carriage located down the path leading out Ardea’s Northern gate.

Inn: Located at the top of the hill, just below Inkwell Manor.

''Market: One of the first areas you’ll come across. It’s to your left about a dozen metres down the main path. ''

Brewery: Located at the market.

Harth:
Located down the road heading away from New Inkwell.

Random Structures:
Small Village:  Located West of Port Nymris

Strange Ruins: West of the village, but still on the coast.

Weird Ocean Structure: You can see it from the ruins.

The Orcish Tribe:
The fastest way to get here is to head towards Port Nymris, but turn left instead of right at the crossroads. When you see a great, green beast, hop on its back. From where it drops you off, head down the path into the jungle.

Guilds:
Artificers Guild: You can get here via the carriage on the path leading out the Northern gate of Ardea.

Merchants Guild: In the residential district of Ardea

Red Wolves Guild: The big castle at Kaeth Serine.

Other Inns and entertainment establishments:
''Rose And Thistle Entertainment Establishment: Just outside the Northern Gate of Ardea. (Take a right as you exit the city and you should see it.''

''The Blackened Soul Tavern: Follow the road leading out of Ardea’s Northern Gate until you reach Illiad-Velvorn’s Farmstead. It’s the building opposite.''

The Mumbling Monk: This is located outside the monastery which can be found down Ardea’s western path and left at the crossroads.

More Places To Visit:
''St. Antonius Monastery: This can be found down Ardeas western path and left at the crossroads. It’s the structure with a small farm outside of it.''

The Quarry: This is located at the top of mountain path which can be found in front of the green-beast you ride to get to the Orcish Tribes.

La Roseraie: Down the Eastern Path leading away from the Quarry.

The Abbey Of Silence
This is located up the mountain path that begins in the orchard just outside of the monastery.